THE MONEY MAZE - DON'T GET LOST IN THE MIDDLE is a curriculum aligned financial literacy text and workbook for grades 5 - 8. Introduce your students to the concepts of handling their money, and then use the worksheets for ‘hands-on’ learning!
CLAIM YOUR FUTURE® is an interactive financial literacy game created primarily for middle school students. Through this game, students learn about potential career options, college aspirations and personal finance; including budgeting, wants vs. needs and making smart financial decisions.
BIZWIZ is designed for classroom use and teaches students basic money management and investing through simulated trading sessions. Students are divided into "investment teams" and they work together to set financial goals, develop an investment strategy, create a diversified portfolio, track their investments, allocate assets, and trade.
Calculator/App/Software, Game/Toy, Lesson/Lesson Plan (One Lesson), Teaching Guide
FINANCIAL FRAMINGS – PROGRAM MATERIALS covers the evolution of currency and the economy, the circular flow of money, and how personal and economic factors can influence this cycle. A 60-90 minute introductory lesson is supplemented with a game-like activity that helps participants frame their personal financial decisions within the broader economy.
BIZWORLD teaches business and finance by demonstrating the entrepreneurial cycle (design, manufacturing, marketing, and sales) via the friendship bracelet industry. Students are divided into companies and each takes a leadership role, calculating their revenue and expenses, experiencing a profit or loss & establishing the value of their company.
Calculator/App/Software, Lesson/Lesson Plan (One Lesson), Teaching Guide , Workbook/Activity Sheet
THE YOUNG INVESTOR is a book that gives practical advice about investing money. It provides students with information about money, saving, financial institutions, and the market as a whole. Included throughout the book is a real-life example of a boy that made the decision to invest starting at an early age and how that is paying off for him today.
ADMONGO is an online game designed to help students learn about advertising. Students learn about targeted audience, what advertisers are saying to listeners, and what they ultimately want. Also included is a curriculum tied to national standards in language arts and social studies that teachers can use to inform students of ongoing marketing i...